NewsBen Butzow (pestulio07)
(Published: December 4, 2015 @ 0900)
Welcome, one and all, to DMCember!
I have somewhat of a love/hate relationship with Capcom. I adore Megaman’s characters, games, and cartoons, but I am terrible at them. I love Resident Evil’s atmosphere, ongoing plot, and corny cutscenes, but I am terrible at them. I treasure every moment clomping through the Gothic playgrounds of Devil May Cry, but… wait for it… I am TERRIBLE at them! So what is it that this company is doing that keeps bringing me back?
In short- everything! The best video games are so much more than the end credits. They are everything that keeps you going. Everything that brings you back for more punishment, and makes you press “new game” right after the final credits roll. This is what Devil May Cry does to me, and this month I’d like to share that feeling with you.
So, let’s start from the top!
In the dawn of the new millennium, Capcom set out to redefine their immensely popular Resident Evil series with a totally new style of gameplay. The idea was to take the existing universe and turn the combat on its head, giving it a fast-paced, stylish flair. As production went on, the developers began to worry about how this new system would be received by fans of the survival horror series. The entire project was revamped, again, into the Resident Evil 4 we all know and love today. Capcom knew they had a good thing going with their original idea, and pitched it as a whole new series: Devil May Cry.
If you’ve played any of the games, you’d never be able to tell what the original intent was. They follow a linear story, combat is frantic and, once mastered, gives the player an enormous sense of power. The Devil May Cry series tells the story of Dante: a half-demon, half-human bounty hunter who specializes in hunting demons who have escaped from hell, to wreak havoc on earth. Dante’s main weapon takes the forms of his sword, Rebellion. His side arms, twin pistols he named Ebony and Ivory, are used to hold the enemy at bay and inflict lower, long range damage. Each game sees Dante acquire many other weapons (my personal favorite being a pair of twin talking swords, circa DMC3), and powers along the way.
Speaking of powers; Dante’s half-demon heritage grants him the ability to activate the “devil trigger” mode, a short, super powered form which increases damage output, and decreases damage taken. All weapons, including the devil trigger mode, and Dante’s basic actions, can be upgraded as the game progresses, giving the player a strong sense of growth.
Throughout the month of DMCember, we’ll be taking a look at a variety of Devil May Cry related material, including the 2007 anime adaptation, 2013 reboot, and countless Dante cameos in various other games. I’ll also be chronicling my journey through the Devil May Cry HD Collection in numerical order, so you can join me in the triumphs, failures, deaths, yelling, screaming, and cursing, as we journey together through Dante’s adventures.